This page was last modified: 2002/12/28
Stayka's World of Darkness Stuff | Technocracy Nevada Campaign | Online Games Overview
Agent J - Man in Black (NWO), played by Michael Dracon Dr.Jacob Edwards - Medical Doctor (Progenitors), played by James Stein Prof.Matt Brock - Mathematician (Iteration X), played by Asmodai Dr.Peter Schmidt - Parapsychologist (Void Engineers), played by Stayka ST - MrBoogedy Session Start: Sat Dec 28 21:15:01 2002
<ST> Scraping a few bits of scorched and bloody poultry from the windshield of your Mountaineer, you hear a slight commotion from down the street a ways, though nothing is visible from where you stand. The medical man examines the sampled specimines, in the back of the large suburban.
* Prof_Brock turns around
<ST> The commotion is so far the only noise to break the eerie silence that fell over the town, after the recent vulture barbeque.
<ST> (it was actually taken in by vultures, I forgot)
<Prof_Brock> are those some more vultures?
<Prof_Brock> J let's go out of the van
<Prof_Brock> doc cover us
<ST> Ok, as you picked dead birds out of your l;ap.....
* Agent_J joins Brock
* Prof_Brock takes out his x-5
* DrSchmidt goes towards the Mountaineer, face painfully contorted as the shoulder hurts pretty much.
<ST> (Who is going, who is staying?)
* Agent_J stands guard holding his Fusion 15 ready
<Prof_Brock> (J & me, Doc covers)
<DrSchmidt> DocEdwards? I fear I need some of your healing potions...
<ST> (Doc being Schmidt?)
* Agent_J looks at Brock
<ST> (Or Edwards?)
<Agent_J> shall we, Professor?
<DrSchmidt> (ST sorry, but I guess you have to take him over for a sec ^_^)
<Prof_Brock> (the only Doc here :) - the other one is elsewhere
:))<ST> (That will be fine. Well...the name Dr Schmidt is pretty misleading then.)
* Prof_Brock nods to J and opens the doors
<DrSchmidt> (Say Pete)
<ST> (lol, k)
<ST> Two of you make your way, carefully, toward the sounds of the commotion, as the intellectuals remain in the vehicle.
* Prof_Brock points to J to take pont while he takes cover
<DrSchmidt> (Do I get the healing potion then? This shoulder *hurts*)
<ST> Edwards is so wrapped up in his work, that he seems completely oblivious to all that happens around him...and will probably stay that way, until some miracle breakthrough occurs in his examination. (Or James comes back)
<Agent_J> (take point?)
<ST> (You can have that level healed, yes)
<DrSchmidt> (thx ^_^)
<ST> (ok, back to the outside....)
* Agent_J nods to Brock
<ST> (PCP+Alert...diff8)
* Prof_Brock covers J as he goes carefully forward
<ST> (both of you, outside)
* DrSchmidt is thankful that Dr.Edwards deigns it fit to take 5 min to apply one of his wonder cures. Even though the bastard obviously took the thickest needle to inject it.
<Agent_J> !dice 4
<agww-dice> Agent_J rolls the dice and gets the following results: 7 1 6 4
<Agent_J> (d'oh!)
<Prof_Brock> !dice 4
<agww-dice> Prof_Brock rolls the dice and gets the following results: 6 3 4 3
<Prof_Brock> (gaaah)
<ST> (sheesh....humans and their poor senses, I guess....)
<DrSchmidt> Now that he feels better, DrSchmidt steps out of the car to check what his colleagues are doing
<DrSchmidt> !dice 5
<agww-dice> DrSchmidt rolls the dice and gets the following results: 8 9 9 3 6
<DrSchmidt> Well?
<ST> (lol, ok.)
<ST> Schmidt jumps, as he hears a strangled scream, coming from the direction that his fellows are travelling, though he can tell it is actually from off to the side a bit...probably the right.
* DrSchmidt whirls around, PK meter in hand and scans the area.
<DrSchmidt> !dice 3
<agww-dice> DrSchmidt rolls the dice and gets the following results: 8 3 7
<ST> (LOS is range?)
<DrSchmidt> Corr 1
<ST> (Ok....damn...what is that for range max?)
<DrSchmidt> (what do you say is a Corr 1 range?)
<ST> (lololol)
<DrSchmidt> (It's ST discretion in this, I guess - Corr 1 can reach pretty far if needed ^_^)
<Prof_Brock> (there is no range... the effect is centered on her and the successes say how far she notices this is a LOT)
<DrSchmidt> (2 sx then - and I am a *he* ^_^)
<ST> (But what kind of far? 100 meters, since it is out of sight....or 1000 meters, since that is pretty far for an instrument...or a freaking hectare, since that is just plain far...?)
<DrSchmidt> Well, I have seen Corr 1 effects reach for kilometres)
<Prof_Brock> (more in the 500-1000 range, general objects annd postions of bodies... correspondance rocks :))
<DrSchmidt> (If you use Corr 1 targeting, you can put this pretty far out)
<ST> (If it is supposed to be like the Ghostbuster PK meter, I would say far is 100 meters)
<DrSchmidt> (Okay with me. ^_^)
<ST> (....let's say you can get a farther range, IF tuned into a specific entity, object, etc... KM's even)
<DrSchmidt> (sounds fair enough) I scan in the direction of the sound, with general settings)
<ST> (Has to be something you have seen, or know of, to tune in...)
<ST> (ok, anyway)
<ST> You detect mild resonance of that oh so familiar flavor, centralized within three living bodies, less then 20 meters to the right of your compatriots.
<ST> (Possibly 80 meters, in a direct line from you...but buildings separate you from LOS)
<DrSchmidt> J, Prof, right of you there are 3 targets
<Prof_Brock> Roger that, Doc
* Agent_J looks to the right
* Prof_Brock points towards the alley to J
<DrSchmidt> Living entities with the psychokinetic reading we had in Mr.Ackwater and the vultures
* Agent_J nods
<ST> Immediately, to the right of the pair lies a series of buildings, separated only by a thin alley
* Agent_J readies the fusion 15
* Prof_Brock goes after J inside
<ST> It is possibly 2 meters wide, and looks like it goes back a good 20 meters, or so.
* DrSchmidt put the PK meter to the belt and takes out the Fusion-15
* DrSchmidt follows J and Prof_Brock, but in a little distance, to be able to spot a trap
* Prof_Brock nods to J
* Agent_J walks into the alley
<ST> The far end of the alley shows only emptiness, where it opens into another moonlit roadway through town.
* DrSchmidt makes a general PCP+Alertness roll.
* Prof_Brock follows x-5 at ready
<DrSchmidt> !dice 5
<agww-dice> DrSchmidt rolls the dice and gets the following results: 9 3 8 2 4
* Agent_J looks around.
* DrSchmidt looks if there is anything dangerous around.
<ST> Schmidt hears the sounds of low growls, and the occasional human-like whimper, as he closes the distance between himself and his party
<DrSchmidt> (mutters) This doesn't sound good at all...
<Agent_J> (PCP+alertness)
<Agent_J> !dice 4
<agww-dice> Agent_J rolls the dice and gets the following results: 6 6 7 4
<ST> (Have you passed into/through the alley, yet?)
<Agent_J> (I was the first)
<ST> (Ok...hold on)
<DrSchmidt> I stand at the entry of the alley and look into it
<Prof_Brock> (J & me, yes)
* DrSchmidt has his Fusion-15 at the ready.
<ST> As the first of you make it through the alley, a shrill, piercing whimper breaks the night. Your heads snap to the left, as you seek out its origin. A man, or what is left of one, lies on the ground, as a trio of large mountain cats slowly tear and rend his muscle from his bones. One of the beasts turns toward you and bares massive, bloodstained fangs.
* DrSchmidt think next thing he should do is to build a little entraption that he can snap the PK-meter to the Fusion-15.
* Prof_Brock plugs the growling one with two shots from his X-5
* Agent_J shoots the beast
<Agent_J> !dice 7
<agww-dice> Agent_J rolls the dice and gets the following results: 8 7 2 2 4 7 7
<ST> (I will just give you guys inits for this round...call it suprise)
<Prof_Brock> (-2 diff rome laser targeter)
<Prof_Brock> !dice 6
<agww-dice> Prof_Brock rolls the dice and gets the following results: 2 9 10 3 2 10
<Agent_J> (so I got 5 sux?)
<Prof_Brock> (4, no ?)
<Agent_J> (diff 4?)
<Prof_Brock> (6 i think... st?)
<ST> (<4 for J>)
<Prof_Brock> (niice :))
<Agent_J> (kewl!)
<Prof_Brock> ok now for my 2nd shot
<Agent_J> !dice 10
<agww-dice> Agent_J rolls the dice and gets the following results: 1 10 1 8 1 10 3 9 5 1
<Agent_J> (SHIT!)
<DrSchmidt> Uh-oh
<Prof_Brock> !dice 3
<agww-dice> Prof_Brock rolls the dice and gets the following results: 4 8 10
<Agent_J> (exactly 0 damage)
<Agent_J> :(
<Prof_Brock> (two hits... one with damage 9 other with damage 7)
<Prof_Brock> !dice 9
<agww-dice> Prof_Brock rolls the dice and gets the following results: 5 3 3 8 5 1 8 7 6
<DrSchmidt> While J & Prof shoot, I close in, the Fusion-15 at the ready.
<Prof_Brock> !dice 7
<agww-dice> Prof_Brock rolls the dice and gets the following results: 4 3 7 5 9 2 7
<Prof_Brock> (7 lethal suxx)
<ST> One of the mountain lions is caught in mid leap, as it springs to react, a bullet piercing its heart with 'righteous fury'.
<ST> (Ok, hold on a sec...)
* Prof_Brock grins
<ST> (For all future battles, we will do this: The init roll will be made once ta beginning of battle, and hold until the end.)
<DrSchmidt> (But what for example with me who comes later? ^_^)
<ST> (Rolls of 10 on an attack (not dmg), will simply count as 2 suxx, so no bothering with re-roll)
<Prof_Brock> (that is great :))
<Agent_J> (cool with me, I always do that)
<ST> (Ok, and we HAVE to take turns. If needed, I can announce whose turn it is)
<Prof_Brock> (do that)
<DrSchmidt> (ok)
<ST> (I get confused, trying to read three rolls made at the same time)
* DrSchmidt has closed up to Prof & J
<Prof_Brock> (inits ?)
<DrSchmidt> !dice 1
<agww-dice> DrSchmidt rolls the dice and gets the following results: 6
<ST> (ok, 1 lion down...um...yes)
<Agent_J> !dice 1
<agww-dice> Agent_J rolls the dice and gets the following results: 2
<ST> !dice 1
<agww-dice> ST rolls the dice and gets the following results: 8
<Prof_Brock> !dice 1
<agww-dice> Prof_Brock rolls the dice and gets the following results: 5
<DrSchmidt> <13>
<Prof_Brock> <11 for me>
<Agent_J> <8>
<ST> <16>
<ST> !dice 1
<agww-dice> ST rolls the dice and gets the following results: 2
<ST> <10>
<ST> 1st lion: Lunges toward Agent J, teeth bared and claws flashing like a living cuisinarte
<ST> !dice 8
<agww-dice> ST rolls the dice and gets the following results: 8 3 1 6 2 1 2 10
<ST> (1)
<ST> (Also, if you wish to use your action to dodge, just mention it, if you have not yet used your action, of course)
<ST> A vicious slash landed across J's chest...
<ST> !dice 6
<agww-dice> ST rolls the dice and gets the following results: 6 6 8 1 2 1
<ST> But his natural hardiness saved his ass, as it left only a slight gash
<ST> <1 lethal>
<DrSchmidt> I'm trying to shoot the lion with the Fusion-15
<ST> <k Diff 7, dmg = suxx+2 Agg>
<DrSchmidt> !dice 7
<agww-dice> DrSchmidt rolls the dice and gets the following results: 7 1 7 4 10 2 3
<DrSchmidt> Should be 2sx+2 dmg then
<ST> (lion 1 or lion 2 is target?)
<DrSchmidt> (The lion who tries to munch J)
<ST> (k, #1)
<ST> (You like shooting reeeeally close to J with a laser, don't you?)
<DrSchmidt> (ST: Well, I'm trying to save him ^_^)
<Agent_J> (uhoh...)
<ST> (If you miss again, just keep telling that story, lol)
<DrSchmidt> (J, this time I got the target!)
<ST> (ok...dmg...4agg)
<ST> A line of searing light shoots forth from the muzzle of the Fusion 15, lancing into the flank of the savage beast.
<Prof_Brock> (my turn ?)
<ST> (Just roll, and declare 1 at a time)
* DrSchmidt looks smug as for once he really did hit his intended target.
* Prof_Brock first shoots the first panther and then the second with his x-5
<Prof_Brock> !dice 4
<agww-dice> Prof_Brock rolls the dice and gets the following results: 8 1 6 8
<Prof_Brock> (2 sux -> damage)
<Prof_Brock> !dice 8
<agww-dice> Prof_Brock rolls the dice and gets the following results: 1 9 5 9 5 10 9 8
<Prof_Brock> (4 lethal)
<Prof_Brock> (2nd shot)
<Prof_Brock> !dice 3
<agww-dice> Prof_Brock rolls the dice and gets the following results: 7 9 10
<Prof_Brock> (+3 damage)
<Agent_J> (hey! me first!)
<DrSchmidt> (good!)
<Prof_Brock> (2 shots J)
<Prof_Brock> (I split my dice pool)
<Prof_Brock> !dice 9
<agww-dice> Prof_Brock rolls the dice and gets the following results: 6 5 2 8 5 4 8 3 1
<DrSchmidt> (J be happy that he gets the beasts!)
<ST> The bullets seem to be falling like pennys from somewhere, as yet another strikes the airborne cougar, causing it to fall limp against J's body, as it continues it's flight path....
<Agent_J> (yeah, second shots come after first init round)
<ST> (No, a split action occurs in the same combat phase)
<DrSchmidt> (J do you prefer to be sliced by a cat?)
<Prof_Brock> (yep it is not Celerity :))
<ST> (Actions from Rage or Celerity come after)
<Prof_Brock> (actually Rage is at the same time... as is Black Wind shintai)
<Agent_J> (normal multiple actions come afterwards too)
<Agent_J> (the same as Celerity)
<Agent_J> (anyway, he shot now, my turn?)
<ST> ( I think Rage is after 1st attacks of everyone have finished, but before end of round. While Celerity is before the beginning of the next round)
<ST> (sure)
<Agent_J> !dice 7
<agww-dice> Agent_J rolls the dice and gets the following results: 4 10 10 4 5 4 6
<Prof_Brock> (J, your turn... Boog 4 lethal to the 2nd panther)
<Agent_J> (I shoot the best looking one)
<DrSchmidt> (:-) )
<DrSchmidt> (and 4 agg to 1st)
<ST> (Yes, it is his chin really...very noble. By far the best looking of them all)
<Agent_J> !dice 12
<agww-dice> Agent_J rolls the dice and gets the following results: 10 9 6 9 2 9 8 4 2 5 3 8
<Agent_J> <7 agg>
* Prof_Brock look stumped as J has just vaporised the panther before him
<Agent_J> Eat that!
<DrSchmidt> J, good shot!
<ST> The smoking carcass of the second panther is all that remains, as it strikes the road and crimbles into charcoal dust.
<Prof_Brock> ok this was fast...
* Prof_Brock pulls the chamber out and adds 4 more bullets to his x-5
<Injured> "heellp....me..." a weak voice calls...
* Prof_Brock runs over to the victim
* Prof_Brock yells Doc, scan him
* Prof_Brock holds the victim at gunpoint
<Agent_J> (are there any beasts alive?)
* DrSchmidt exchanges Fusion-15 for PK-meter and does a quick scan
<DrSchmidt> !dice 3
<agww-dice> DrSchmidt rolls the dice and gets the following results: 5 6 1
<ST> Christ, there isn't enough of this guy left, for Martha Stewart to sew together....
<Prof_Brock> how the heck does he still talk??
<ST> (What is diff on the Pk roll?)
* Prof_Brock crouches over to him
<Prof_Brock> (4)
<DrSchmidt> (4 it should be Coincidental 1-Spheres)
<ST> By some odd miracle, his larynx and face are still pretty much intact...
<ST> (k)
<Prof_Brock> What happened
* Agent_J looks around to see if there are more beasts around
* Prof_Brock looks the victim over
<Prof_Brock> (how does he look like ?)
<ST> Nothing shows on the PK meter, save for a normal bio signature.
<ST> He looks bad...really bad....
<DrSchmidt> (gravely) That guy was only a poor victim.
* Prof_Brock crouches over him and asks him what happened
<ST> IF you happened to have a portable emergency room, and IF you had five more of the Doc...he MIGHT live...
<DrSchmidt> He doesn't register at all at the psychokinetic level
<Agent_J> (Forces can make things fly, right?)
<ST> (Level 2, yes)
<DrSchmidt> (J: Forces 3 )
<Agent_J> (okay, got three)
<DrSchmidt> (2?)
<ST> (2 with Prime 2 used as well)
<ST> (# to convert another force)
<ST> (3*)
<Agent_J> (okay, so I can 'transport' the guy if needed)
<ST> (yes, either way)
<Agent_J> (I've got Forces 3)
<DrSchmidt> (I really have to work on my Forces sphere in the next time ^_^)
<Prof_Brock> (and not make it vulgar? :)
<Prof_Brock> (3 is Telekinesis)
<ST> (You didn't ask that)
<Agent_J> (got Mind 3 too :)
<DrSchmidt> (I have lots of Spheres at 1 and Forces 2 ^_^)
<Agent_J> (anyway...)
<ST> (Yeah, with 3, you can just change gravity into kinetic energy, making them float and move. You might be able to do it coincidental, but only if you can tell me how...)
* Agent_J looks at the body
<DrSchmidt> I suggest we could use a blanket to carry him away
<Agent_J> can you speak sir?
<Injured> "Get...out....."
<Prof_Brock> (hey I already aksed him what happened and I am crouching over him :))
<Injured> "While....can.."
<Prof_Brock> (look up)
* DrSchmidt frowns
<DrSchmidt> Get out...of here?
* Injured coughs up a hunk or two of thick, mucus filled blood
* Prof_Brock asks him: Are you in pain?
<Injured> "They're....where...get ...too..."
<Injured> (Half of his body is missing.....)
<Injured> (Does that sound painful?)
<Agent_J> (uhm, yeah...)
<DrSchmidt> (Well, that half shouldn't hurt anymore then...)
<Prof_Brock> (can we stitch him up or should I just end his misery now?)
<Injured> (lolololololololol)
<Agent_J> can you do something, Doc?
<Injured> (Up to you...I will let you try and waste time, either way. Doc Edwards is in the truck still.)
<DrSchmidt> I'm sorry, I'm only into parapsychology...
<Agent_J> (ack!)
<Injured> (ahh)
<Agent_J> (okay, rephrase: shall we bring him to the Doc?)
* Prof_Brock descibes the situation to doc ed over the comlink and asks if he can do anything)
<Edwards> Does he have any of his endocrinic organs left, by any chance?
<DrSchmidt> We can try, but he looks pretty much fallen apart already.
<Prof_Brock> Doc? I need a fast analysis. Because if you can't help I'm gonna put him out of his misery.
<DrSchmidt> We can take a tissue sample and let Edwards regrow him later.
<Edwards> (Talking about cloning in front of a Sleeper? - You'd better kill him now, lol)
<DrSchmidt> He's pretty much a dead Sleeper anyway.
<Prof_Brock> ...
<DrSchmidt> And when you had him, Doc, he certainly won't be one anymore ^_^
* Prof_Brock crouches to the man.
<Prof_Brock> I am sorry but this is the best i can do for you...
<Edwards> I'm busy...just get rid of it....
* Edwards signs off and returns to his analysis.
* Prof_Brock shoots the man in the head.
* Edwards Injured
* Prof_Brock rises up and walks away
<ST> The man twitches only slightly, as the bullet enters his cranium.
<DrSchmidt> Make that Dead, not Injured
* Agent_J makes a cross across his chest.
<DrSchmidt> Well, too bad he wasn't exactly of much help.
* Agent_J immediately looks around frantically.
* Prof_Brock looking generally pissed off.
* Agent_J looks around for more potential danger.
* DrSchmidt doesn't look exactly happy, but shrugs anyway.
<Prof_Brock> Schmidt, the poor man had himself ripped apart and all you can say is "He wasn't much help"??
<DrSchmidt> Prof, if we don't figure out fast what is going on, there will be more victims than only him and Ackwater.
<ST> The town is once again eerily quiet, as if the previous violence of a moment ago is gone...not far...but gone...
<Prof_Brock> It is not that I care.
* Prof_Brock tries to hide a tear.
<DrSchmidt> Prof, I'm just worried there will be more needless death. This one we couldn't avoid.
<Prof_Brock> Let's just get out of here and find out what is causing this shit.
* DrSchmidt PK-meters the houses along the alley.
<DrSchmidt> !dice 3
<agww-dice> DrSchmidt rolls the dice and gets the following results: 6 2 5
* Agent_J puts on his mirrorshades and does a general Mind 1/Forces 1 scan of the area to see if we're not alone.
<Agent_J> !dice 3
<agww-dice> Agent_J rolls the dice and gets the following results: 10 10 6
<DrSchmidt> (PK-meter: Corr/DimSci/Forces/Life/Mind/Prime 1)
<ST> You see nothing but a bleak, dirty ghost town, through your shades.
<DrSchmidt> (no Prime/DimSci residues either?)
<Agent_J> I can't find anyone near us, what's your scan saying?
<DrSchmidt> (no other life forms around?)
<ST> (What did I say range was for 2 suxx? 1000 M?)
<DrSchmidt> J: Moment, I'm interpreting the readings
<DrSchmidt> (I think so, yes)
<ST> (k)
<DrSchmidt> (mutters) This all looks a bit muddled here...
<ST> At the farthest edge of your scanner display, you see vague signatures of biological nature, though no readings of a paranormal sort. Forces are all over, Mind in the same places as those biologicals, no DimSci/Prime...not even lingering resonance.
<Agent_J> Looks like we aren't in immediate danger at the moment...
<DrSchmidt> Hm. It seems the area is clean of psychometric distortions now. There are only some faint life signs, probably local wild life
<Agent_J> Anyone still have an appetite?
<Prof_Brock> (Mind & Life... it is something with intelligence, Stayka)
<DrSchmidt> Well, sure. We need some nourishment to be at peak performance.
* Prof_Brock turns around glowering at J
<Prof_Brock> DO YOU WANT TO JOIN THAT MAN, J?
<DrSchmidt> (Prof, not necessarily)
<DrSchmidt> (ST, do you mean sentient or non-sentient Mind readings?)
<Agent_J> Unfortunately it wasn't a joke, sir...
<Prof_Brock> Look at this town boy... If you think there is anything eatable here but corpses, then you are mistaken. Let's get to those life signs and see if anyone is still alive.
<ST> (Will Mind 1 detect sentient, over nonsentient?)
<Prof_Brock> (yes)
<ST> (I know Mind 2 is emotions...)
* Agent_J looks at Schmidt
<Agent_J> What do you think?
<ST> (Ok, then yes, they are sentient...though hazy...like...possibly unconscious or something similar)
<Agent_J> (last one should be without /me)
<Prof_Brock> Ok, let us head there.
<DrSchmidt> J, we should try to find a town with some restaurant, if you ask me. And preferable some rooms to clean up and spend the night.
<Prof_Brock> Doc Schmidt, do you have any ways of stopping the paranormal entities from entering the bodies?
* Agent_J looks around...
* DrSchmidt looks at the PK-meter again and frowns, hits and shakes it.
<Agent_J> okay then...
<DrSchmidt> Damn. I think I got another blip. This might not only be wild life after all.
<Agent_J> Now what?
<Prof_Brock> Ok people... We head towards the life signs... J, take point, Schmidt, middle, scan anything you see, I'll take back.
<DrSchmidt> Prof: Sure.
<Prof_Brock> Shoot at anything that reads on the PK scan.
<Agent_J> (how far are those lifesigns?)
* DrSchmidt's stomach growls audibly.
<DrSchmidt> Oops, sorry.
<Prof_Brock> Stiff it, Schmidt.
<DrSchmidt> Yeah....
<Prof_Brock> We get out when we see who is alive.
* DrSchmidt looks at the PK-meter while walking into the direction of the life signs.
<DrSchmidt> The signs are pretty weak. Might be unconscious. That's why I mistook them for smaller animals at first.
* Agent_J takes point, looking left and right rapidly.
<ST> Across your headset comes the sound of a muffled groan, and a series of heavy thumps, followed by a bit of static.
* DrSchmidt looks around
<DrSchmidt> What?
<DrSchmidt> Who?
<ST> The sounds of tire rubber spinning on pavement comes only a second later, from the other side of the buildings.
<Prof_Brock> Ed? ED?
* Prof_Brock looks wildly around and shouts: DOOOOOOOOOOC!?!?
* Edwards does not respond
* DrSchmidt readjusts the PK-meter settings to a an energy tracking scan (Forces 2 / Corr 1)
<DrSchmidt> !dice 3
<agww-dice> DrSchmidt rolls the dice and gets the following results: 9 7 8
<Edwards> (Tracking the vehicle, I assume?)
<DrSchmidt> (yup)
<Edwards> (ok)
<Prof_Brock> DOC? anwser me!
<DrSchmidt> I'm trying to check whether the car moves...
* Edwards does not answer
* Prof_Brock has actualy taken a liking od the old geezer.
* Agent_J does a Mind scan to see if doc is still there
<DrSchmidt> Damn. If the car's gone, we have to walk!
<Agent_J> !dice 3
<agww-dice> Agent_J rolls the dice and gets the following results: 9 8 4
<Prof_Brock> DOC? answer me! DOC? answer me!
<Agent_J> does a Mind scan
<Agent_J> (my dice rolled just fine...)
<Edwards> The Mind scan shows that the Doc is still ...there...thinking, though very vague. The distance leads you to believe he is unconscious.
<Agent_J> (okay)
<Prof_Brock> Shit, sombody got Doc!
* DrSchmidt takes the PK-meter and touches various sensor fields to reset the general reading pattern.
<Prof_Brock> !
<DrSchmidt> (The car wasn't moving?)
<Agent_J> Guys, I'm reading too little from the Doc!
* Prof_Brock runs toward the vans direction.
* Agent_J follows Brock
<Edwards> (you heard tires squeal....)
* DrSchmidt scans in the direction of the other possibly unconscious entities.
* Prof_Brock is still running towards the van.
* Agent_J is, too.
<DrSchmidt> Hm... Nothing... Did they evaporate? This is weird.
<Edwards> As you round the corner of the alley, you realize to your dismay that it was in fact your vehicle peeling away, apparently with Doc inside.
<Prof_Brock> Shit!
* Agent_J does a direct Mind scan of the Doc to see where he's going.
<Prof_Brock> I activate the tracer in the car and track it on my shades.
<ST> (Tracer in the car?)
* DrSchmidt jogs after J and Prof now
<Prof_Brock> (Technocracy issues tracers in each and everyone of their cars).
Session Close: Sat Dec 28 22:40:53 2002
-- To Be Continued --
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