Daughter of Unicorn, Speaker with Dreams
This page was last modified: 2005/01/30
Stayka's World of Darkness Stuff | League of Extraordinary Gentlemen - London, 1890
Played by: Fuzzy
Name: Willow O'Day Essence: Primoridial Concept: Healer
Player: Fuzzy Nature: Caregiver Demeanor: Caregiver
Tribe: Children of Gaia (adopted kinfolk)
Craft/CoG Name(public): Willow
Attributes
Physical Social Mental
-------------- --------------- ---------------
Strength: 2 (3) Charisma: 4 (3) Perception: 3 (4)
Keen Senses
Dexterity: 4 (5) Manipulation: 1 (0) Intelligence: 3 (4)
Stamina: 2 (5) Appearance: 2 Wits: 4
Tough One Step Ahead
Iron Body (L3/P2) +3 Rowan wood ring Fetish: Gnosis 6
-- [Provides six Countermagick dice vs.]
Soak 8 [Mind magick, Changing Breeds Mind ]
[Control Gifts / Rites, Kindred ]
[Mind Control Disciplines and ]
[Changling Mind Control Cantrips. ]
Abilities
Talents Skills Knowledges
--------------- ----------------- ------------------
Alertness: 4 (5) Meditation: 3 Cosmology: 4
Spot Ambushes Research 3 Otherworlds
Awareness: 2 Melee: 3 Linguistics: 3
Blatency: 2 English(N), Garou
Dodge: 4 Irish Gaelic
Lore(Spirit) 2
Lore(Garou): 2
Medicine: 3
Occult: 3
[Enigmas: 3]
Advantages
Life: 3 Spirit: 4 Mind: ___
Spirit Dealings
Correspondence: __ Forces: __ Prime: 2
Entropy: __ Matter: __ Time: __
Arete: 4 (5) Willpower: 8 ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )
Quintessence: 15 Paradox: __ Experience: __
Backgrounds
Node: 1 Avatar: 4 Totem (Unicorn): 1
Resources: 4 Dream: 3 Familiar(Moira): 3
Allies 2 Arcane: 2 Sanctum: 2
Library: 4
Fetish(Staff) - Wisdom: 3 (adds 3 dice to socials
Fetish(Broom) - Fetish(Ring) - with the Changing Breeds)
Fetish(Wand of Fire) - Fetish(Case) -
Fetish(Wand of Lightning) -
Health
Bruised: -0 [ ]
Hurt: -1 [ ]
Injured: -1 [ ]
Wounded: -2 [ ]
Mauled: -2 [ ]
Crippled: -5 [ ]
Incapacitated: [ ]
Merits Flaws
------------------------------- ---------------------------------
Spark of Life: +5 DID/MPD -5
[-2 difficulty to all positive [Willpower roll to avoid switching]
Life Sphere Magicks]
Medium: +2 Help "Angels in the Garden" -4
[-2 difficulty to all Spirit [Heal and house rescuee's for
Sphere Magicks] "The Angels in the Garden" camp
of The Children of Gaia Tribe.
Gift of Tongues +3 Spiritually Noticable -4
[You have the natural ability
to transend language. When Spiritual Duty -4
speaking with any sentient [Unicorn/Children of Gaia]
being, (from earth), you can
understand its language as if it
was your own. This only works
in person, (not by phone or magick)]
Communicate with Animals +2
[Though your deep and profound
understanding of the spirits
within all life, you can
communicate with any normal
animal. This communication
is not as detailed or
exact as ordinary speech,
nor does it necessarily
involve actual speaking.
Instead, the animal you
are communicating with
understands you through
a combination of posture
facial expressions, smell
and speech, while you
understand it on an equally
primal level.]
[[From Spirit Ways WW4043]]
Communicate with Animals pg 103, Gift of Tongues pg 104,
Spiritual Duty pg 106, Spiritually Noticable pg 107.
Apparent Age: 20 (actual age 40)
Age at Awakening: 10 (Mage)
Hair: Straight Red
Eyes: Violet
Ears: Rounded
Race: White
Nationality: Irish
Height: 5'8"
Weight: 125
Gender: Female
I think maybe a small map of people that are likely to evidence.
Willow, f, 21, presenter, adult.
Nikki, f, 18, young adult
Dani, f, 6-8, little (child alter)
Kat, f, adult protector
Willow: You see a 20-something young woman, with straight
red hair, violet eyes, she has a slim muscular
build, height 5'8", weight about 120lbs. She's
wearing a business dress, high boots, and
a jacket. She carries a staff.
Amber: Her InnerSelfHelper (ISH) / Avatar who looks
rather like a Tolkein elf to her. Tall, adult
but ageless, moonsilver hair, violet eyes,
pointed ears... "glowing appearence". Amber
helped her through dealing with the cult abuse,
until she was rescued by the CoG Garou, and she
is at least in part, the source of the high mental
and physical stats. Internally she wears a simple
mid-calf white tunic with a sash tie and sandles.
She carries a staff.
Kat: Same height and weight as Willow, appearence of
an androgenous (genderless) adult but ageless,
red hair like Willow. A Protector. (when she
presents she always does Life3 effect "adrenal
rush" with willpower). Internally she wears a
t-shirt, jeans and boots. She also carries a staff.
Dani: You see a female child, maybe 6-8 yrs old,
height about 4 feet, weight about 45 lbs.
She has straight red hair in pigtails and
violet eyes. She's usually found wearing a
denim jumper over a T shirt, knee socks
and sneakers. Dani is curious and interested
in learning about the world around her. She's
made friends with some of the spirits she met
in Unicorn's homeland. She has awareness of
correct social forms for interacting with Garou
and Spirits, (per her training as described in
backstory).
Nikki: same height and weight as robyn, pretty and outgoing,
young adult, red hair like Willow. Nikki is the social
alter. She usually pretends to be Willow. She has awareness
of correct social forms for interacting with Garou and
Spirits, (per her training as described in backstory).
"Awakend", (as having had the Spirit3 rote: "Awaken the Inanimate"
performed on it). "Enchanted" (as having had the Prime2 rote:
"Enchant Weapon" performed on it).
Awakened enchanted silver dagger
in a back waist sheith. this was grandmother's ritual
knife (athame). Its mundane view is an oddly sharp silver
knife. Its umbral view is a glowing extreamly sharp silver
knife. [Spirit focus]
Awakened enchanted non-metallic knife in boot sheith, Umbrally,
it is an oddly sharp knife.
Large purse containing: Teddybear stuffie, 1st aid kit,
crayons, coloring book... the usual stuff. [can be a backpack]
Necklace, of amber and jet,
from which is suspended a pentical pendent.
[Life focus]
Dr's bag,
containing various medicines, bandages,
a small set of gold plated sterile curved suture
needles, sterile white thread for sutures, herbal
perparations, (these having been "awakened" to be more
effective than usual, but still coincidental),
stethescope, other misc medical paraphenalia.
This is outfitted to be placed in a backpack,
along with the purse.
Awakened enchanted light jacket, providing some shielding
from spirit attacks.
Clothing:
Business dress, plain and simple, high boots
(with boot sheith). Informal dress is
undertunic, with buttondown shirt,
pants and the same boots.
In addition, all her usual clothes have had the Prime1
effect attunement performed on them, (this effectively
allows her to take the items with her through the gauntlet
as if she was steping-sideways skyclad). Like the similar
Rite the Garou use, attuned items become "part of her life
pattern", so if she shapeshifts the clothes shift with her.
Awakened enchanted Quarterstaff/Walking stick
Gnosis 8
brass banded, brass capped, one end has a rubbber
tip for walking. It is carved with images of unicorns
and wolves and decorated as a walking stick with
handgrips for use as weapon. There is area showing
the Willow tree, (its been merged with a branch
from Cethlenn's tree). There is a leather thong
thru the "top". The Dryad has merged herself
with this item, (so effectively, its her 'tree').
She accompanies Willow on her journeys.
The spirit pact is in exchange for showing
her the Otherworlds, she'd accompany Willow
and offer her wisdom and companionship.
Broom of Flying
Gnosis 6
This is a "classic" Witches broom, handmade
and enchanted with Prime2/Prime1, Life2,
Spirit2/Spirit4, and the co-operation of The Powers
Elemental Air, (which provides the capability of flight).
The Broom responds to verbal / mental commands
in Iwapo', (the Spirit language), and has
"always on" Life2 effects to keep the rider "aboard"
and balanced. The Broom can be steered / directed by
either mental / verbal commands in Iwapo' and with
tactile directions on the staff part of the broom.
Ring, rowan wood, (an anti-mind control Fetish),
Gnosis 6
This item has been awakened, with Spirit3,
infused with Prime2, and Attuned with Prime1.
The spirit within blocks the attacking mind
effects. It protects against Faerie mind control
cantrips, Garou mind control Gifts/Rites and Vampire
mind control disciplines. It also shields
against hostile Mind Magick, Its part of an ancient
Spirit Pact. (A Mythic Thread, in M:tA terms).
[Spirit focus]
Case of storage
Gnosis 6
This item is a simple leather flute case with a cap,
that has been enchanted to house a gaffling of the
concept of space, its purpose is to hold the Staff
when needed. Its about 2 feet long and wide enough
around to accomodate the staff. Its worn with a
leather strap across the back.
Wand, of Lightning
Gnosis 8
This item is a short wooden wand, with an
inset blue crystal at the tip. The wand is
controlled by a trigger word. This fetish does
6 dice of electrical damage to a target. It is
powered by a gaffling of lightning. This
is carried usually, in a leather case, that
is concealed under outer clothing.
(Gnosis 8, Rage 6, Willpower 8).
Wand of Fire
Gnosis 8
This item is a short wooden wand, with am
inset red crystal at the tip. The wand is controlled
by a trigger word. This fetish does 6 dice of
fire damage to a target, (using the Blast Flame
charm of the resident gaffling). It is powered by a
gaffling of elemental fire. This is carried usually,
in a leather case, that is concealed under outer clothing.
(Gnosis 8, Rage 6, Willpower 8).
Create Talen
Spirit 3 or Spirit 3, Prime 2
Talens are essentially single-use fetishes. Both Shamans
and the Changing Breeds make use of talens as simple, portable,
easily created items of magickal power. Creating a talen involves
either awakening the spirit of the object that will become the
talen or persuading a lesser spirit to imbue the item with some
of its Power. Obviously, talens are most effective when their
powers mirror some of the items archetypical properties.
The talen rolls its gnosis against a base target of 5.
All the talens Willow produces have a gnosis of 4.
Examples: potions, elixirs, ointment/salves, and the like.
P permanent, S scene,
Willow uses this rote to produce:
Potion
Healing(P): Life3/Prime2
Heal Life
This calls upon Gaia's
spirits to repair the damage
to the body. Much like the
Gift Mother's Touch.
Cure Disease(P): Life2/Life3/Prime2
Life2 (affect simple life forms), disables
the bacteria/virus and Life3/Prime2 repairs
the damage.
This removes the spirit of disease from
the body of the user.
Night Sight(S): Life3/Spirit2/Prime2
Better Body effect,
Allows seeing into the
infrared, as well as increasing
the perception of lowlight vision.
This calls upon a spirit of vision
to enable the user to see in the dark.
Emergancy Preparedness(S):
Life3/Spirit2/Prime2
Better Body /
Physiologial Emotion Control
This potion stimulates
the body to produce
hormones and brain
chemicals to prepare
to fight or flee an
emergancy.
For 1 scene:
Strength +1
Dexterity +1
Stamina +3
Intelligence +1
Alertness +1
Manipulation -1
Charisma -1
It also flushes any
poisons and other
foreign harmfull
life forms, ( diseases,
bacteria, virii etc ).
The PEC effect allows
the mage to keep a
calm logical state
while dealing with
the emergancy.
Jack in the Green
Spirit 3, Life 2
Mystics often travel to dense forests to contact Glade Children the
live there. however, a dilligent mage can communicate with a Glade
Child in a park or city street, altho the Umbrood spirit is
usually torpid and decrepit. The mage sacrifices a few drops of
her blood at the roots of the tree, then chants quietly.
Jack is usually a good information source, but his gossip varies with
the season. Jack notices many nearby events in the spring and summer,
fewer in autumn; in winter he is too sleepy. His memory is long and
excellent though.
[The plant spirit often has Willpower 7, Rage 3, Gnosis 8, power 20,
and the charms "Cleanse the Blight" and "Forrest Sense". The number
of successes determines how long takes to rouse the spirit and how
cooperative it is. Communicating with a rural oak in summer
requires only 1 success, rousing a city sapling in the dead of winter
may require seven or more successes. Roleplaying influences this
as can a successfull Charisma+Etiquette rolls. an added bonus like
a burst of vitality or a sudden bloom, (prime or life 2), might
convince the spirit to be more cooperative.]
Tummo
Life 2
accomodate to hostile environments w/o dulling the senses,
(cold, heat, toxins etc).
Goddess' Blessing
Life 2, Life 3
increases sexual desire and stamina to inhuman levels.
Life 3 can extend the blessing to others.
Purify
Life 3, Matter 3, (and both)
Life only avoids disease and unwanted pregnancy.
Matter only removes poisons from non-alive substances.
Both detoxify a living subject.
Where Am I?
Correspondance 1 (& Spirit 1 or Mind 1)
The Mage can sense where in relation to everywhere else.
when used conjunctionally with Spirit 1, it can help
establish which world or shard realm (and where in it.).
used conjunctionally with Mind 1, allows the Mage to
establish whether she is hallucinating or dreaming.
Perceive Forces
Forces 1
The Mage descerns the movements of energy. she can perceive all
types of energy, sensing wavelengths far beyond the limited
range of visable light. the mage may use anything from
infra-red to x-rays to gravity waves.
Deduction
Life 1, Mind 1
By sensing the small details of a stranger's life pattern and
integrating them using shart insight, a mage can decide
if a stranger represents a threat to her loved ones.
Adrenal Rush
Life3, Prime2
This rote allows the Mage to refresh her body and cleanse
it of all toxins. Any Poisons, Foreign chemicals, Diseases
or Viruses within the Mages body are flushed out thru her sweat
glands. with three successes the Mage gains an additional dot
in Stamina, Strength and Alertness for the duration of the
rote. The Life Sphere stimulates the body to release the
neccessary by-products and purify the body, while Prime
fuels the re-weaving of the Pattern.
Iron Body
Life3, Prime2
The rote hardens the skin so it can take exposure to intense
temperature extream, from chilling artic wind to the heat of a
lava flow. It hardens the body like armor, adding one level or
armor per success. This later effect slows the Make down as if
he were actually wearing armor of that type. The Mage can
decide the level of armor desired once the number of
successes are known.
Body of Spirit
Life3, Spirit3
The transformation of the physical body into Ephemera occurs
when the Mage enters the Umbra, but with this effect the
Mage may move about in the physical world in spirit form.
[This is rather like the effect of the Spirit Charm:
Appear in its effect]
[The Mage appears normal to all that view him, but he may not
interact with physical matter in any way. His body simply
passes thru all physical things and all physical things pass
thru him. The rote is very vulgar and so is generally
performed away from sleepers.]
Levitation Walk
Spirit2
By attuning herself to the subtle influences of the Spirit
World, the Mage can reach in and briefly touch the Umbra,
connecting to it in a mild fashion. This allows the Mage
the ability to move as quickly as if she was in the Umbra
itself. Her feet glide silently a few inches above the
ground.
[This rote allows the Mage to levitate a short distance --
up to about thirty feet per turn, about six inches above the
ground -- and lasts one turn per success, (difficulty six).
All she needs to do is see where she wishes to move in that
short time. Any small obstical -- a hole, but not a wall
-- may be bypassed while "in flight". This is typically
done when sleepers are not looking, as its vulgar enough
to cause trouble otherwise]
Massage Therapy
Life3, Mind3 or both
With specially prepared oils and herbs, the mage skilled
in massage can clean almost any blemish, ache or wound
from her client's body. Another version lets her use
ease mental traumas as well and an advance varient
allows her to heal both. With time and treatment,
almost any amount of minor healing may be coincidental
this way.
Green Thumb
Life2 or Life2, Prime2
A close eye is kept on the health of the plants during the
growing season.
[Life helps the crops grow and sustains nutrients in the soil;
adding prime to the equation helps plants grow from damaged or
infertile soil.]
Bug Off
Life3, Prime2
This favorite of ecoterrorists creates a swarm of insects,
with one reflex built into thier tiny little brains: to
attack any target the mage specifies. This can be a person
an emblem (like a company logo), or "all white people in this
clearing". This can easily made to look coincidental; after
all, who knew there was a wasps nest in that tree?
Spirit Kiss
Spirit2 (or Spirit2, Prime2)
The mage physically embraces beings on other side the of
the Gauntlet. Apart from the more obvious pleasures of
such contact, the mage can accept power from or lend
quintessence, to her partner, if she uses Prime2. For game
puposes, concider Power and Quintessence one and the same,
(Corpus, if the partner is a Wraith).
A spirit's nature affects the Quintessence she gives; however,
this can be good and bad. For example, a Nymph's Power would be
particularly good for Love spells (it has the approriate
Resonance), but a mage who accepted it into her Avatar would
find herself increacingly horny).
Scrying
Correspondence 2, Spirit 1
[This rote allows the mage to view other locations. It is
usually limited to familiar locations or those that have been
purposely memorized, but this can be used to slowly "drag"
one's Sphere sensing across an area by moving the point of
Corresspondence around within sensing range. This takes time
and can be blocked by, (and is visible to), other magicks.
This is coincidental magick as it appear as the shaman is
completely immersed in her trance. Others do not know what
she is doing.]
Eagle Eye
Correspondence 2, Life 1
[The mage looks into the sky and focuses her senses so
that she is looking down from that point in the sky.
This is often used for tracking opponents across rooftops
and through crowds of people. It has been also been used
to help mages escape from mazes and detect approaching
individuals.]
Alarm System
Life 1, Spirit 1, Correspondence 1
[Life 1 allows the Mage to sense and identify
life forms, Spirit 1 allows the Mage to
sense and identify Spirits/Umbrood and
Correspondence 1 allows the Mage to sense
the area around her.]
Main sales area (Sleeper) --------------- Here there are bookcases with various titles of occult books, these are offered for sale as "reference" and "research" material. There are shelves with metal cups, chalices, (ritual knives) athames and bolines, statuettes and candles of all colors and descriptions. There are bins with various kinds of crystals, handmade brooms, wooden wands and metal wands. There are shelves with herbal potions, incense of various types and aromas, oils of various types. The store also sells the paraphernalia associated with the use of oils and incense. Altar boxes, altar tiles, alter cloths of various designs, soapstone bowls, abalone shells and other miscellanea. Private sales room: For the actual practitioners of the Arts there is a separate room with items that would appeal to that population, real magickal books, magickal potions (talens), possibly some fetishes, wands and materials to make ones own magickal items. Prime charged incense, candles, crystals, wands and witches brooms. Better quality altar cloths, altar tiles, altar boxes, chalices, (ritual knives) athames and bolines, caldrons and miscellanea. The special stuff is in a warded room, guarded by a spirit guardian. The ward is set to block entrance unless the visitor is accompanied by either Willow, Cethlenn, or Moira (or the acolyte assistant that has not yet been named). The ward is based in life/prime/spirit magick and does aggravated damage to a trespassers spirit and life pattern with prime magick.
This room contains a small well, which glows faintly in the penumbra. This is the physical view of a small Node. The presence of the Node here makes the the contact with the Penumbra easier. The Tass this Node produces is in the of water, (sparkling water in the "real" world, and faintly glowing in the Umbra). There are some clothing pegs, with cloaks and robes for Willow and Moira. There is a floor length draped mirror on the eastern wall. The mirror is surrounded by what looks like a large doorframe, the frame is marked with runes and sigils. The floor within the circle is covered with soft furs. The room is square there is a tiled-in circle on the floor. A willow altar box is in the center of the circle. Looking at the altar you see a midnight blue velvet altar cloth. On the cloth you see a green Goddess candle to the northeast and red God candle, to the northwest. On the altar you also see a small statuette of a unicorn protecting several wolf cubs. An altar tile with a pentical inscribed upon it, (with the single point up), is in the center. To west of the altar you see a cast iron cauldron, with a vented fire pit below it, (which provides heat as needed), on the left side of the altar you see a silver chalice and a silver bell. There is a handmade small broom (besom) propped up to the left of the altar. You see two soapstone bowls one with sand, (representing the element of Earth), and one with water representing the Water element). To the east side of the altar you see an abalone shell containing sand, and in the sand you see a tablet of charcoal. On the charcoal, there is resin incense burning, (representing the element of Air). A silver dagger with a handcarved wooden handle (athame) in its cover and a small white handled knife with curved blade. There is a wooden, handcarved wand with a crystal tip to the west. There are many candles, (representing the element of Fire). There is a bowl with olive oil. In the altar box are various magickal supplies, herbs, prepared potions, candles, cords of all colors, and her Book of Shadows. This book is large book of sown parchment with pewter covers. The book contains various magickal formulae and recipes for magickal potions. A record of her contacts with Spirits and thier various chiminage. She also makes a record of her Workings and the results that were achieved.There are a dozen small vials, containing this water in the altar box. There is a largish handmade broom resting nearby. There are a few wands nearby, one has a red crystal tip, and other has a blue crystal tip. There is a staff leaning against a wall.
This is a large old house. The 1st floor is the storefront and workroom. There is a small manual elevator present in the hallway. The second floor is the main house, a living room, formal dining room, library, half bath, (sink, toilet and bidet), and a kitchen with a dinette. The library is a two tier affair. The lower level has shelves around the outer walls, and an internal spiral staircase leading to the second tier. The middle of the main level is a few soft chairs with reading lamps, a couple of tables with oil lamps and straight back chairs, (for doing research), and some standalone bookcases. There is a section of the library, a small *warded* hidden room, behind a revolving wall segment, where the grimoires, "spell books" and other arcane materials are kept. The upper level has door leading to the second floor hallway. A short hallway, with a coat closet, and a "mudroom". Wet shoes/boots and outerware are left here, and slippers are provided for the visitor. Then the h allway passes the door to the living room. Continuing on, we get to the formal dineing room. Here we see a large wooden table, (looks like it might be oak), with six legs supporting it. Around the table there are chairs, (seating here is six per side plus one at each end). There is a large armoire holding formal china and crystal goblets, service for twenty plus the service plates and peices. The drawers house sterling silver service for twenty along with all the service peices. From the Dining room, we reach the Kitchen. The Kitchen has two large ovens, 2 cooktops. 2 large ice boxes, a dinette set for six, everyday china service for eight, flatware service for eight. The third floor is bedrooms and the library's upper tier. The master suite has a king size bedroom, and full bath with a large bathtub. There is a toilet and a bidet. There is a shelving unit, holding various towels and washcloths. as well as seashore theme. Pale blue wallpaper, halfway down, becomes ceramic tile. The ceiling is painted with an off white like moonlight with sparkles that look like stars when the light is dimmed. There is a laundry hamper. The bedroom has a kingsize bed, with 2 night stands, There are oil lamps on each side. A walkin in closet and dressing room, with multiple mirrors and makeup lighting. There is a large lowboy dresser, a matching highboy dresser. The second bedroom, is Moira's. It has a single over full bunkbed, with a builtin dresser. There is nightstand by the lowerbunk, and a shelf with a lamp. There are lots of stuffies. There is a student desk, along with a study lamp. The third bedroom, is has a queen size bed. A dresser, a dressing table with mirrors. The room is painted in pale blue with grey indoor outdoor carpet. There is a nightstand on each side. There are table oil lamps on each side. A luggage rack, (two wooden arches, with bands, used to hold a suitcase while packaging/unpacking). You see a small desk with a straight back chair. The final room on this level is a large full bathroom, a large bathtub large enough for two people. A sink, toilet and a bidet. The seashore theme continues here with white and blue bath sheets, bath towels, face towels, and hand towels. Large seashells containing smaller shells are on the counter by the sink. There is blue and white tileing on the floor, along with a water drain. The walls continue the color scheme in tile to about five feet, then pale blue wall paper. There is a clothes hamper for laundry. Each bedroom has a fireplace for heating. There is a manual elevator here. The fourth floor is four bedrooms, 2 of these are setup as dormatories, with 4 twin beds, with a dresser and nightstand by each bed, there is a closet for each occupant. There is a student desk and chair in the room. The other two rooms are laid out for a family. There is one queen size bed and 2 twin beds, there is a room divider between them. Each bed has a dresser and a closet, there are night stands with oil lamps by each bed, (both sides for the queen bed). There is a student desk with a chair, with a study lamp. Each room has a pitcher of water and a bowl to use to "wash up" with. Each bedroom has a fireplace for heating. The walls are painted in muted blues and greens, the floors have dark grey indoor/outdoor carpeting. There is a full bath, with the usual fixtures. There is also a half bath with a sink, toilet, and bidet. The bathroom also has a hamper for soiled clothes and linens. The fourth floor also has a large meeting room. There is a large table around which there are set 18 chairs, (8 per side, and 1 at each end). This room has a fireplace with a safety grill and the usual tools. The fifth floor is all single rooms with one twin bed each. These are equiped with a twin bed, a single dresser, a nightstand with a lamp, and a student desk with a lamp. There are eight singles here along with a full bath. Each room has a pitcher of water and a bowl to use to "wash up" with. These rooms are heated primarily with registers so that heat from the various firepaces circulates thru rest of the house. The attic is home to the resident house faeries, (gaffling spirits), who serve as the house staff. They are almost never seen, they do thier work when nobody is around or observing. The attic is off limits and *warded* against all who are not explicitly invited.
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