Minoes (NWO)

(Technocracy: Duisburg)

© 2003-2005 by Dingo

This page was last modified: 2005/01/30


Stayka's World of Darkness Stuff | Technocracy Duisburg Campaign


Name: Minoes
Concept: Genegineered Ghost
Convention: NWO
Methodolgy: Operatives

Essence: Questing

Nature: Bon Vivant
Demeanor: Bon Vivant

Strength: 3
Dexterity: 7 (Feline Grace)
Stamina: 4 (Tough as Nails)

Charisma: 1
Manipulation: 2
Appearance: 4 (Sexy)

Perception: 3
Intelligence: 2
Wits: 3

Talents:
--------
Alertness: 4 (2fb) (Closed Environments)
Athletics: 3
Brawl: 4 (4fb) (Dirty Fighting)
Dodge: 3

Skills:
-------
Drive: 4 (2fb) (Motor Bikes)
Firearms: 4 (4b) (Sniping)
Demolition: 1
Stealth: 4 (2fb) (Silent Movement)
Technology: 1
Security: 3 (if lockpicking is covered by this skill)
Gunsmithing: 2
Meditation:

Knowledges:
-----------
Computer: 3
Linguistics: 3 (French, English, German, Dutch, Russian)
Medicine: 1

Backgrounds:
------------
Enhancement: 5 (4fb)
Genius: 3 (2fb)

Spheres:
--------
Correspondence 1
Entropy 1
Forces 2
Life 1
Mind 1
Prime 2
Time 1 (7fb)

Arete: 3 (4fb)
Willpower: 7 (2fb)

Merits:
-------
Catlike Balance (1fb)
Ambidexterity (1fb)

Flaws:
------
Construct (-2fb)
Curiosity (-2fb)
Demented Eidolon (Akashic) (-3fb)
Enemy (-3fb)

Biomods:
--------
Skeletal Enhancement: extra bruised health level (2 points)
Physical Structure Enhancement: +2 dex, +1 str, +1 sta (8 points)
Claws: Diff 6, Str+2 (2 points)
Foot Pads: Reduces the difficulty of Stealth and Athletics rolls
(not by how much (probably -2), barefooted) (1 point)
Night Eyes: See in the Dark. (2 points)

Biomod Side effects:
--------------------
Always hungry, increased food requirements.
Color Blindness
High Irritation Levels (she's irritated really fast)
Laziness (doesn't like to get into action)
Restlessness (when ready for action, delay isn't a wise thing)
Permadox: 2 points

Notes:
------
Couldn't help it, but it was pointed out to me how much this
character looks like dark angel.  So I've decided to pick up
driving and especially driving a motor-bike too.

Name: Minoes
Created: 22-12-1988
Age: 10
Apparent Age: 20
Place of Creation: Brussels, Belgium

Minoes was created by somewhat mentally disturbed Son of the
Ether Harm Enink, who had a sick obsession with Cat-Girls.

She is the third in the series of Cat-Girls created to serve his
perverted needs.

The Union managed to discover what the Son of the Ether was up to
when Minoes was about a year old.  She by then looked like she
was at least ten years old.  During the attempt to stop this
mad-man the two other girls were killed in their attempt to
rescue Harm Enink from the invading strangers.  The Son of the
Ether was killed by cross-fire.

After the raid on the laboratory Minoes was taken to a Progenitor
laboratory to be studied.  There a woman, Elske Vervuren who took
pitty in the poor girl and made it her task to make sure that
this girl wasn't treated as any other construct.  After a routine
medical examination they discovered that the poor girl had
several strains of cat DNA and was physically much older than
mentally.  She had also been sexually abused.  Furthermore her
aging process was closer to that of a cat than that of a human,
but he genes that caused this problem were easily located and
soon the Progenitors managed to fix them.  From this point on
Minoes would age like normal humans.

About 3 years after her "rescue" Minoes was allowed into a school
for children of Union employees.  She managed to adapt quickly to
a life with normal children, but her temper, laziness and unusual
physical properties made her almost a problem case.  After a view
warnings Minoes learned some tricks and was almost never caught
doing some new kind of misschief.

Unfortunately after only 2 years in school Minoes Awakened.  She
wasn't fit for a mundane school anymore and she was placed in the
care of the NWO to be trained as an Agent.  Her talents for not
being caught as well as her exceptional physical qualities soon
made it clear that she was to be trained as a field agent.

Her training concentrated mostly on her strong points and her
social skills definately suffered from a lack of training.  But
her superiors there did not care much about her attitude
problems.  She was a darn fine agent.

But Minoes did not take well to life in the Construct.  She found
it confining, but with her new talents and her lack of social
interaction and qualification for social interaction with the
unelightened citizens, she was forbidden to leave the Construct.
So Minoes ran away one night and returned to the Construct on
time for her work.  She was confined to quarters for about a
year, but after that years Minoes took of again.  Not willing to
lose a good agent, who just wanted to move along more freely they
allowed her that under supervision.  But who would willingly
babysit a girl who's physical age and needs were that of a 20
year old, but who's mental age was somewhere between a child and
an adult who has done too much.

Procedures:
-----------
Stealth Suit
Forces 2/Prime 2, Correspondence 1 (Diff ? Treshold ?)
Apparatus: Skintight full body suit with special headgear for
eyes and ears.  This suit leaves the soles of the foot uncovered.
Special Adaptation for Minoes.
Effect: Works like a cloaking device.  Folds infrared to visible
light around her body.  Makes her virtually invisible when not
moving and blurry when she does.  She can see through the goggles
of the mask.

GPS Motion Detector
Correspondence/Forces/Life/Mind 1, Prime 2
Apparatus: multiscanner, GPS system
Effect: The GPS system is constantly updated with information
about her current area (Landscape of the Mind) by means of a
multiphasic scanner that also detects lifesigns (larger than a
mouse) (Life), prime energy (Prime) and motion (Forces).  The
image from the GPS system is projected on the inside of her
goggles (see through).

Infrared Goggles
Forces 1, Prime 2
Apparatus: goggles
Effect: See infrared beams.

Hands of Death
Forces 2
Apparatus: Training (Brawl)

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